Some more work today, fully implemented pausing, which doesn’t seem like much but is handy. Also returning to the main screen after game over is in. I’ve put a background on the health meter so it’s not just white when you lose health, it looks better that way. I’ve also fixed the grass texture so it doesn’t have an annoying white line at the bottom.
I need to start working on how the game will actually play when I’m done with some of this engine stuff. I have some ideas of how I want it to go but I need them better defined.
Here is a screenshot of the game paused, the button to pause it is in the bottom right corner