So I’ve started developing Android games as I probably mentioned somewhere before. I have 2 on the market so far and am working on a 3rd.
My first game is called Tile Slider, though I’ve heard that’s not that great a name. You are given a board with various pairs of colored tiles on it and you have to slide them together to remove them from the board. If you are able to remove all of them from the board you move on to the next level. You are given a specific number of moves to do it in on each board and if you run out of moves you lose. New tiles can be added to the board if you make too many moves between matching as well so you have to be strategic about how you move them around.
Tile Slider hasn’t been downloaded a ton, it just went over 500 in the last few days. I’m thinking about going back and revisiting it to see if what more I can add to it to try and increase interest in it.
My second game is Orbital Defense. This game is a tower defense style game with the twist being that the “towers” you build for defense are satellites that orbit the Earth. Meteors come flying in to strike the Earth and you want to shoot them down before they do. There are also enemy ships that come in and shoot back at your satellites to try and destroy them. There are several different types of satellites from the basic attack satellites to the bulldozer satellite that doesn’t take damage from meteor hits to the sentry that will stay in one place to fire on meteors and enemy ships.
This game has done better, it should go over 5000 downloads today so that is rad. I receive more feedback on it as well so I’m getting plenty of good ideas of where to expand the game. I don’t feel like this one is completely finished yet so I do regularly try to work on updates for it.
The third game is currently in progress and is called Galaxy Destroyer. Even as I’m developing it I’m adjusting what I want the game to be so none of this is set in stone yet. You are given a galaxy filled with stars and the ability to age one star and to grow one star. The stars are modeled roughly after actual stellar evolution so as they age they will become giants and white dwarfs and so forth and the biggest of stars will even go supernova or hypernova. Certain classes of stars can also be inhabited and spread their civilizations to other stars as well. I think the general goal of the game is going to be to destroy as many civilizations as possible in the galaxy by inducing stars to go nova. I want to track things like stars destroyed, civilizations destroyed, novas, etc. per galaxy so that those can be kind of sub goals of the game to get those higher and higher.
My plan for this game is to charge for it, I’m not sure yet. I will have a free “lite” version that will include one or two levels while the full version will include however many levels I make and a random galaxy feature. I put some solid work in every day and I think Galaxy Destroyer can be out by the end of October or early November.
It is my hope that I can start making enough money off of developing these games and other apps to just keep doing this. We’ll see how it works out but I think I have a good start and plenty of time left before I absolutely have to get a job to get this rolling.
If you are interested there is more information on all of these at the kyrutech website.